|Armour of +1 Magic Resistance|
In 7th ed it used to give you bonus dice to dispel spells targeted at the unit with the Magic Resistance.
Completely different in 8th Ed, and unfortunately less powerful as now it only helps against spells which deal damage and not against all spells. No help against de-buffs such as Lore of Shadow 'Withering' spell which reduces a stat to 1.
EDIT (22/03/11 16:35):
PoShades explicitly states that no saves of any kind are allowed. Bad example. MR only helps with anything that causes hits or wounds on your models.
Magic Resistance p72
[paraphrasing] gives a ward save to the model against damage caused by spells.
MR1 = 6+ ward save
MR2 = 5+ ward save
This is cumulative with any ward save the model already has, but only against damage caused by spells.
If a character with MR joins a unit, the unit benefits from the MR.
As a Dwarf player, how do you give a unit MR?
I think Oath Stones and Runes are the only way (assuming no named characters).
- Oath Stones give you an MR(1)
- Runic Standards: Rune of Sanctuary (15pts) give you an MR(1)
- Runic Talismans: Rune of Warding (15pts) gives you an MR(1)
All of these are cumulative, though you won't be able to combine the Oath Stone and the Rune of Warding (see Oath Stone gotchas).
Do any of you build Magic Resistance into your army list?
If so do you find it useful? Worth the points?