Friday, September 01, 2006

UnTested Tactics

  1. Long Beards kick ass. WS5, give Great Weapons = S6.
    Warriors with GW kick ass too, WS4, S5. How much cheaper than LongBeards?
    Any GreatWeapon unit should have a Thane with a Master Rune of Swiftness (Always hits first).

  2. Oath stones make good anchors. Middle of the line takes oath stone. Runs in front of army & engages enemy. Can survive flank charges, hold up 2-3 units, then your army flanks charges the flankers.
    Possible use of Anvil, give extra movement phase to get your OathStone unit ahead of your army line and hold enemy (Iron Breakers would be perfect).

  3. Don't hide characters behind a combat unit. That unit may flee & pursuers smack into your character.
    Flipside is: if the character can hold his own for a round of combat (not die) even if he loses CR and flees, your first unit should have rallied and pursuers should smack into them.
    This leap frogging saves fleeing units from death by persuit.
    Characters can flank charge enemy unit next turn if main unit wins CR and doedsn't flee. (Can wheel in mid charge?)

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